A young orphan boy who holds fate within his own hands.
A boy without parents left to survive on his own by stealing until one day a figure approached him. This figure, who was actually Corimyr, recruited Zo into the guild. Once at the guild, he was taken as a sort of apprentice to Corimyr, but could never seem to be to class on time. Zo always got into trouble also, but just wanted to leave his mark on the world and wanted a sense of belonging or to be important. He never thought he would be part of a major quest, even at times accompanying Corimyr, (who forbid Zo to enter the tower). In the tower, Zo continues to leave his mark and make new friends.